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Pilgway 3D-Coat 3.7.10A (x32-x64) [24.04.2012, MULTILANG + Русский] + Crack

Автор: macrospilberg от 13-05-2012, 03:48, посмотрело: 373

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Pilgway 3D-Coat - Средство моделирования различных органических объектов и грубых низкополигональных 3D-моделей.


Год: 2012
Размер: 680 Мб
Дата Выпуска: 24.04.2012
Версия: 3.7.10A
Разработчик: Pilgway
Разрядность: 32bit+64bit
Совместимость с Vista: полная
Совместимость с Windows 7: полная
Язык интерфейса: Мультиязычный (русский присутствует)
Таблэтка: Присутствует
Системные требования: ОС: Windows 2000, XP, Vista, Windows 7
Процессор: 1,2 ГГц или лучше
Оперативная память: 512Mb (4096 рекомендуется)
Video: Radeon 9200/Nvidia 5600 128Mb (256 рекомендуется) или лучше
DirectX 9.0c или выше

Предоставляет широкий набор инструментов, которые позволяют пользователям создавать скульптуры, добавляя топологию (автоматически или вручную), создавать UV-карты (автоматически или вручную), интерактивно текстурировать поверхность модели, производить визуализацию статичных сцен и круговую анимацию модели.
Программа может также использоваться в качестве среды для модификации импортированных 3D-моделей, полученных с помощью коммерческого программного обеспечения. Импортированные модели могут быть преобразованы в воксельные скульптуры — для дальнейшего уточнения и добавления новых деталей; также для них можно создать UV-развёртку, маппинг, карты замещения, карты бликов и карту диффузного цвета. После того как все изменения были завершены, посредством специального соединения они могут быть перенесены в исходное программное обеспечение с сохранёнными развертками, текстурами и полной информацией об изменённом объекте.
3D-Coat специализируется на моделировании воксельных и полигональных скульптур — с использованием инновационных технологий (Dynamic Tessellation) и полного набора необходимых инструментов

Что нового в версии 3.7
Main Features:
- Applink Connection Plugins! Transfer your content between 3D-Coat and your 3D modeller in no time. Supports 3dsMax, Lightwave, Maya, Modo, Cinema 4D, Blender, ZBrush, Unity 3D, Softimage XSI, Houdini, Messiah, Cheetah 3D, Fusion, and VoidWorld:

- Instancing support
Check new Instancer tool + new check box in Merge tool. It opens the possibility to use one volume multiple times in the scene without additional memory consumption. The scene in the viewport will also be rendered faster because of much less video memory consumption. It is extremely helpful for architecture, hardsurface modeling, sometimes - for organic elements (scales, teeth):
- New CutOff tool. It allows you to perform very precise boolean operations!
See these great examples made by CG Artist Francesco Mai:
- New brush engine! It's faster, smoother and more accurate!
Voxel Mode:
- Speed-up in voxel surface mode.
- Improved quality of export voxel mesh with simplification, triangles quality improved:
- New voxel export option - "File->Export projected quads" - alternative high-quality quad only voxel export.
- Realtime preview for Sketch tool. You will see the summary volume immediately while painting:
- Move & Pose tool may be optionally applied through all visible volumes (see checkbox "Through all volumes"):
- Free form transformations in Pose tool:

- Rapid2/Mud2 brushes as smoother and nicer versions of Rapid/Mud brushes. These new brushes are based on the same principle as new Clay brush.
- New brush based on surface clay that acts close to Build in voxel room and Wax in MB. It is a little modification of clay, but looks like it is super cool to build up shape.
- Optional possibility to merge mesh into voxel scene without actual voxelization. It will appear in voxel surface mode and will be voxelized when you turn it to voxel mode.
- Possibility to save separate voxel layers as 3B files (with sub-tree or without).
- Improved Model/Splines tabs in Voxel room. You will be able to add new profiles, drag volumes/external objects to those windows, Add/delete/rename items/folders. Importing a spline profile is now very user-friendly. It is possible to use Drag&drop or VoxTree RMB menu.
- Arbitrary change resolution of voxel volume. You may change mesh resolution to any given number of polygons.
- New command "Apply to visible" and "Apply to subtree" in shaders RMB menu.
- Extrude - like tools in voxel mode improved - they will work in lines mode (snap to surface) with a more uniform stroke.
- Rapid/Scratches/Mud brushes tuned to be more "clay-like".
- New brushes: Scratches, Mud, Inflate.
- New tool in voxels - Clone. It acts like Cut&Clone but skips cutting.
- Possibility to copy just the surface if needed - super cool to create clothes, stamp logos, shells - http://t.co/gjcmrwL. In general, it allows you to paint over a voxel model with different colors/shaders without blending - http://t.co/WcbU470.
- Support of painting/carving over planes/surfaces defined by 3 or 4 points:
Paint Mode:
- Essential speedup in per-pixel, microvertex and ptex mode.
- Two new powerful tools in paint room (Layers menu) - Clamp depth and Copy channels. Both respect freeze. Copy channel allows you to copy any channel (R,G,B, Luminosity, Alpha, Specular, Depth) to any other channel of any layer. Copying masked by freeze.
- New option Import->Import geometry in paint room. In this way you will be able to change geometry/topology in external editor preserving layers. Imported geometry may have changed topology but UV configuration should be preserved at least approximately. Works only for per-pixel painting.
- Projection painting in Photoshop improved a bit - now you may edit projection even if inside an object, e.g. skybox.
- All blending modes in paint room are synchronized precisely with Photoshop.
- Baking improved.
- New important command in Ptex mode “Fit in one texture” introduced.
- Support of alpha images mip-mapping. It leads to really good stroke quality. It is especially important if a contrasty high resolution alpha is used. Old style stroke was too noisy, new style - smooth like it is in PS. Compare:

- Much more accurate fading of edges while getting back projection from Photoshop, etc: http://bit.ly/fqs2I6.
- Possibility to paint over materials and masks directly in 3D-Coat - http://bit.ly/oY8ojw.
- Updated OBJ files support. Now you will be able to import color, specular, normal, displacement during OBJ import. Here is document that describes the changes - http://bit.ly/gUUi45.
- Possibility to paint through an object - start stroke beside object or end stroke beside object.
- "Copy channels" command is added to Layers RMB menu.
- New option in brush settings - "Vary color along stroke" to be able to draw fur-like textures.
- Possibility to choose style of brushing in paint mode and voxel surface mode – new one with smooth stroke shape and self intersection like in PS or rather old-style (but improved) with strict following alpha shape (but with strict self intersection).
- Hue, Saturation, Lightness jitters are implemented in Brush options panel.
- Depth painting quality in ppp improved a lot, now it is very smooth and accurate.
- Much better projection connection with external image editor. It will fade edges accurately - imported image will be more accurate. It will be possible to apply projection through an object if need.
- Every tool stores own brush/alpha. It can be turned off in preferences.
- Loading for ppp, change map resolution, Apply UV, Fill tool are now multicore optimized and work much faster.

Retopo & UV Mode:
- Autopo improved.
- Auto UV-mapping improved.
- Clone function in Retopo->Select [faces] to clone parts of mesh.
- Possibility to transform whole retopo mesh or its selected part with new transform tool in retopo room.
- Transform gizmo in retopo tool now has "To local space" button to orient gizmo according to the main axis of selected elements. It orients gizmo intelligently according to the selected elements.
- Ability to see the number of UV vertices in retopo room. It is important if you have a budget of polygons for a game model.
- Support of multiple UV-sets in retopo room.
- Only visible faces will be baked in retopo tool during baking operations.
- Support of copy-paste in UV tool. It is useful to perform UV mapping over repeatable or symmetric details:
Other changes:
- UI improvement - you will be able to exclude almost any UI elements that you are not using - t.co/4Uimmq6h (see [Customize] button).
- New user-friendly way to share 3D-Coat's resources - bit.ly/iEndgn. You may easily create extension packs (3dcpack) with your own Brushes / Strips / Materials / Masks / Shaders / Navigation etc.
- If SHIFT and LMB were pressed simultaneously then even if SHIFT will be released but LMB pressed 3DC will act as if SHIFT is still pressed.
- Drag and dropped image may be assigned to be a background.
- 3D-Coat now creates a jpeg with preview in same folder where 3B is saved. Clicking on them will open 3B file.
- Symmetry panel got "Lock symmetry plane" checkbox to lock symmetry plane and avoid unnecessary movement by the TAB key. Also ALT-TAB will not conflict with TAB pressing to move the symmetry plane.
- Possibility to load grayscale pictures as contours in E-panel (through "Load shape" button).
- EPS file format supported for importing shapes for E panel.
- Hiding/showing all but this layer using ALT will work for everything that has eye icon - retopo, objects, materials, voxels, paint layer.
- ZBrush-like navigation preset for ZBrush fans.
- SHIFT-axis-snapping when navigating.
- 3D-Coat will detect tablet pressure levels count automatically.
- Overall speed-up everywhere.
- Lots of bugfixes and stability improvements.
Принцип установки
- скопировать файл из папки patch для соответствующей версии (x32 или x64)
- запустить патч в папке с установленной программой (для Vista и Windows 7 надо запускать с правами администратора - правой кнопкой кликнуть на файле патча и выбрать "запуск от имени администратора")
- когда запустится патч нажать на картинку
- когда внизу высветится надпись ok это будет означать, что программа пропатчена

Скриншоты:


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